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I did try that but the blur was grainy so I kind of ditched the idea.
"KalleK" <kal### [at] gmx de> wrote in message news:3ca2ceb5@news.povray.org...
>
> > It's not so much a focul blur as it is a fuzyhazing effect that I need
for
> > some landscape in the background. I think the best way to do it would be
to
> > render it seperatly and then image map it on a box as a background.
> >
>
> Maybe, you can use a transparent plane in the distance with a blur-normal
> that some people here (I think, Ron Parker was involved) introduced some
time
> ago (it's something with avarage many normals together, maybe someone who
> knows can speak up...) everything behind would be blured, everything
before
> would be sharp.
> It would be slow and cheating, but you can try...
>
> cukk
>
>
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